Game Genie was not the first Datel produced Action Replay cartridges for the C64 and other computers as early as 1985. Things get especially interesting when looking at the history of physical cheat devices that interface with game-playing hardware. Put simply: the altering of games has always existed, even if it's less prevalent today than it was during the '80s and '90s. Some developers also built-in cheats, codes, and passwords for players to use. Computer games also had 'trainers' made, some even being sold – Castle Wolfenstein from 1981 had one by Muse Software. These allowed unlimited lives, fixing of glitches, and more. In computer games, it was possible for players to 'POKE' data values and change things, with old magazines printing listings of them. Developers included cheats to aid development, from Manic Miner to Gradius. The history of which is so old and entwined it's difficult to find its origins. Much has been written about cheating in games. In them you'll find our usual mix of thoughtfulness, frivolity, retro expertise, gaming nostalgia, and - of course - enthusiasm for all things Nintendo. Continued abuse of our services will cause your IP address to be blocked indefinitely.Over the holidays we're republishing some of our best features, interviews, opinion pieces and talking points from the previous 12 months from staff and contributors alike - articles that we feel represent our best of 2021. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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